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Fran and Jim go to the beach. Fran’s parents and Jim’s parents are there. Fran, Jim and both of their parents are from the Turks and Caicos Islands. Fran takes off her slippers and feels the sand between her toes. Jim runs towards the sea; he couldn’t wait to get into the water. Before reaching the water, Jim pauses, looks around and shouts to Fran to go into the water with him. Fran starts to run towards Jim then stops before reaching the water. Jims asks “what’s wrong? Don’t you want to go swimming with me?”. Fran looked a little sad and said “I want to go swimming but I don’t know how. I am afraid.” Jim tells Fran, “don’t be afraid, I have something that can help you to learn how to swim. Come with me.” Jim then runs towards his parents and shouts to his mother, “mommy, can you please give me the arm floats?”. Jim’s mother took out the arm floats from her beach bag, and gave them to Jim. Jim gave one to Fran and said “here, blow that float up and I will blow this one up”. Fran and Jim each blew up one arm float. Then Jim said “Now slide these up your arms. I will help you. They will help you to float in the water.” After the floats were on her little upper arms, she held out her arms and started to walk towards the water with Jim. Jim went into the water up to his knees first. Jim then turned and reached out his hand to Fran and said “come in the water with me”. Fran held his hand and walked into the water with him. As Fran went further into the water, she then exclaimed to Jim “I can’t feel the bottom with my feet anymore!”. Jim then laughed and said, “that’s because you are floating”. Then Fran realized that the arm floats were helping her to float. She then laughed and shouted to her parents saying “Mommy, Daddy, I am floating!”. Her parents waved to her smiling and Jim’s parents were also smiling. Fran and Jim then had fun laughing and playing in the water together, while both of their parents looked on, smiling. Fran and Jim had the best beach day ever.

Penny Panda and George Grizzly Bear were the best of friends, even though they lived on opposite sides of the world. Penny lived in the cool, misty bamboo forests of China, while George roamed the wild mountains of North America. One day, they both heard about the Bear Exchange Program—a chance for bears to swap homes for 24 hours and see how the other lived. Excited, they packed their bags for the big adventure! Penny nodded. “It’s what I’m made for. Bamboo gives me everything I need.”

Capi es un capibara, un roedor de gran tamaño y buenas habilidades sociales. Se la pasa todo el día en un frondoso jardín en El Tigre, puede parecer una vida apacible y tranquila desde afuera, pero Capi se enfrenta diariamente a toda clase de desafíos. Su espíritu servicial, siempre atento a las necesidades de la manada, a veces necesitará de tu ayuda para cumplir con los objetivos que se propone. ¡Guía a Capi para que pueda enfrentar los desafíos que le presenta la vida! Gracias a los valores de la perseverancia, la amistad y la aventura, Capi logrará salirse con la suya. En esta versión de la historia, se cuenta que un zorro ha decidido invadir el hábitat de Capi y su manada. Es hora de encontrar un nuevo hábitat en donde pasar los días de calor en el Tigre.

Charlotte, Eloise, Buck, and Kota discover a magical door in a tree that leads them to adventures in a glowing forest, a football game, a mountain, a concert, and a beach before returning home.

1. In a forest, the animals often held contests to see who was the fastest and smartest. One day, a wise old owl announced a special event. Bird: “Tomorrow, there will be a great race! The winner will be crowned the Champion of the Forest and receive a basket of the finest fruits!” The news excited everyone. Each one believed they could win, but the snake boasted the loudest. Snake: “None of you stand a chance! I’ll slither faster than all of you!” he hissed. 2. all the animals gathered at the starting line. The bird flew swiftly ahead, the rabbit hopped with energy, the squirrel zigzagged skillfully, and the snake slithered smoothly. Meanwhile, the fish swam along the sparkling stream that ran beside the path. 3. The racers came to a wide muddy patch. The snake struggled, his body slipping in the mud. Further along, the rabbit’s paw got caught in a thorn bush. She cried out. Rabbit: “Help! I’m stuck!” The bird saw her and hesitated. Bird: “If I stop, I might lose!” But the squirrel heard her too and quickly rushed over. Rabbit:. “Thank you!” Snake: “You’re wasting time helping others!” 4. Suddenly, there path blocked by a fallen log. The snake tried to push the log away but couldn’t. He looked around for help, but none of the animals trusted him because of his earlier boasting. Just then, the rabbit and squirrel arrived and helped. Snake: “Why would you help me?” Bird: “Because helping others is what makes us stronger,” 5. Finally, all the animals raced toward the finish line together. To everyone’s surprise, the fish, who had steadily swum along the whole race, crossed first! The snake, though he didn’t win, felt happy for the fish and thanked the squirrel and rabbit. Snake: “I was wrong to be so proud. Kindness and teamwork matter more than winning.” From that day on, the snake became a better friend, and the animals of the forest learned that working together brings the greatest rewards.

Ali and Fatima, two playful siblings, loved spending time together but often argued over toys because they didn’t like sharing. One day, during a visit to the park, they saw other kids playing happily by sharing their toys. Ali experienced the joy of sharing when a boy named Omar let him fly his kite, which inspired him to do the same. Fatima initially hesitated but later shared her train with another child, realizing how much fun sharing could be. Back home, the siblings began sharing toys, taking turns, and playing more creatively together. Their mother shared a story about the Prophet Muhammad (PBUH), teaching them that generosity brings joy and blessings. From then on, Ali and Fatima became happier, learning that sharing is a secret to making games more fun and pleasing Allah.

A man named Jack sits on the floor with his head leaning against a wall, visibly frustrated. Around him, scattered papers and a laptop with analytics showing "Visitors: High, Sales: Zero" on the screen. The ambiance is dim, with a sense of stress and urgency.

A young unicorn goes on a nighttime adventure, discovering the beauty of the moon, stars, and the creatures that come out after dark. The rhymes can play with the magic of the night sky and the friendships formed along the way.

*Act 1: The Unexpected Call* 1. PJ is introduced as a huge Spider-Man fan. 2. Spider-Man (Peter Parker) is battling Doctor Octopus, who has stolen a top-secret device. 3. Spider-Man’s web-shooters malfunction, and he needs assistance. *Act 2: PJ Joins the Fight* 1. PJ, in the right place at the right time, answers Spider-Man’s distress call. 2. Spider-Man is impressed by PJ’s bravery and quick thinking. 3. Together, they devise a plan to outsmart Doctor Octopus. *Act 3: The Battle Against Doctor Octopus* 1. PJ and Spider-Man face off against Doctor Octopus and his robotic arms. 2. PJ uses his agility and problem-solving skills to disable the robot. 3. Spider-Man webs up Doctor Octopus, recovering the stolen device. *Act 4: The New Sidekick* 1. Spider-Man praises PJ’s heroism and invites him to become his official sidekick. 2. PJ learns the value of teamwork, bravery, and using his unique skills. 3. The story concludes with PJ and Spider-Man ready for their next adventure.

: A group of children discover a wishing well, but they soon learn that wishes are best granted through hard work and helping each other.

1.Visual Description: Pamela, a young girl about 7 or 8 years old, is waking up in her bedroom. The room has soft pastel colors—light blues and pinks—and stuffed animals sit on her bed. She looks thoughtful and a bit sad, sitting on her bed with her knees hugged to her chest. Layout: Left side of the page features the text in two columns, English and Spanish. The right side shows the scene, with morning light gently shining through the window. 2.Visual Description: Pamela is sitting by the window, looking out at a clear blue sky. The window is slightly open, and the curtains are lightly billowing with the breeze. In the distance, there are a few fluffy clouds, symbolizing Grandma watching over her. Layout: Pamela’s figure is on the right-hand side, staring out of the window. The text is on the left, with soft cloud designs as borders. 3.Visual Description: A close-up of Pamela’s face, showing the gentle breeze touching her cheek. Her eyes are closed, and she is smiling softly. In the background, there are faint images of a loving grandma giving her a kiss. Layout: The page is divided horizontally. The top half shows Pamela’s face, and the bottom half is dedicated to the text, with soft floral patterns that represent Grandma’s presence.

Page 1: Osh and Ish are bored. "Let's do something big!" Osh suggests. "How about a carnival?" Ish adds, eyes sparkling. Page 2: XL loves the idea. "We'll each make a game or ride. It'll be our own carnival!" she declares. Page 3: Osh decides to build a mini roller coaster with cardboard boxes and toy cars. "This is physics!" he exclaims. Page 4: Ish creates a "Ring Toss" game using old bottles and rings. "I need to measure these," she says, using a ruler. Page 5: XL crafts a "Balloon Pop" game, teaching them about air pressure as they fill balloons with different amounts of air. Page 6: They decorate with streamers and signs, turning their backyard into a vibrant carnival. "Art makes it magical!" XL says. Page 7: Osh tests his roller coaster, adjusting the slopes. "Too fast!" he notes, adding more curves for safety. Page 8: Ish sets up her game, making sure the rings fit just right. "It's all about the right size," she explains. Page 9: XL helps them price tickets for games, teaching them about money and value. "Each ticket is a chance to win!" she says. Page 10: They invite friends and neighbors. "Welcome to Osh and Ish's Carnival!" they announce, opening the gates. Page 11: Everyone enjoys the games. Kids laugh as they try to navigate Osh's roller coaster. "This is so cool!" they cheer. Page 12: Ish's game is a hit, with kids trying to win small prizes. "You're a game designer now!" XL praises her. Page 13: As the day winds down, they count their "profits" - in fun and laughter. "We're entrepreneurs!" Osh declares proudly. Page 14: They clean up together, talking about what they learned. "We made something from nothing," Ish realizes. Page 15: XL nods, "You both showed creativity, teamwork, and learned a lot. That's what real adventures are about." Page 16: As night falls, they plan their next project, inspired by the success of their carnival. "What's next?" they wonder aloud, already dreaming of new adventures.

Mengajarkan tentang kesetiaan dan pengorbanan seorang sahabat.

Paris and Jason best friends playing all day and enjoying together. Both are 5 years old.

Esta es la historia de Faustino, un niño feliz. Le dicen Fausti. Vive sonriendo y es muy dulce. Le encantan los animales, las pelotas y la música. Vive con su mamá, su papá y sus cuatro hermanos varones. Con ellos se divierte mucho, le encanta oír a su hermano tocar la guitarra y verlos jugar al rugby. Un día Faustino se quedó dormido y soñó que iba a la selva a explorar. Tenía su ropa de explorador, binoculares y una mochila con cosas importantes de supervivencia y sus juguetes. Vio muchos animales, algunos peligrosos pero eran muy buenos en su sueño. Leones, elefantes, cebras. No podía creer todo lo que veía, quería contarle a su familia. De repente se despertó! Era todo un sueño. Le contó a su mamá su sueño y le dijo que quería que fueran todos juntos la próxima vez. Su mamá lo miró feliz y le prometió que así sería.

Enzo and his 8 siblings along with mom and dad go to the beach for the day. At the beach, Enzo is first afraid of water and scared of the waves and sounds, so he decides to build sand castles instead. After a while of digging, he decides to try the water and ends up having a great time

1. Mia, Ben, and Kim excitedly anticipate summer in their Philippines village, planning outdoor adventures. 2. As days pass, the scorching sun dries rivers and plants, making the trio uncomfortable. 3. Mia notices her garden plants dying due to lack of water, realizing they urgently need hydration. 4. The friends brainstorm a solution—collecting rainwater to save the plants. 5. Mia suggests collecting rainwater during the wet season for use during dry spells. 6. The trio encourages neighbors to join their water conservation project. 7. With village support, Mia, Ben, and Kim build a rainwater collection system. 8. Thanks to their efforts, the village flourishes with thriving greenery. 9. Reflecting on their journey, the friends celebrate their success and friendship. 10. Grateful and hopeful, Mia, Ben, Kim, and the village look to a brighter future together.

Luuk is about to sleep and dream about space.

Sophie and Felix are guided by their Fairy Godmother and her faithful maltese Gigi through 5 magic lands where they learn lessons about the power of positive thinking, how to be grateful, the value of friendship, appreciating their parents and discover the wonderful bond they have with eachother as brother and sister

1. Gabryś is a little boy who gets to know the world. 2.Gabryś loves his aunt Julka, who shows him the secrets of life, how to have fun, how to watch birds, how to inflate balloons. 3. Every year before Christmas, they make gingerbread cookies in the shape of a car, stars, a cat, a dog. They really like to do it. It's a memory that will last a lifetime. 4. Little Gabriel likes Kitty the cat.
